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AR 218 Graphic Design Software
Sylvester, John P.


Mission Statement: The mission of Park University, an entrepreneurial institution of learning, is to provide access to academic excellence, which will prepare learners to think critically, communicate effectively and engage in lifelong learning while serving a global community.

Vision Statement: Park University will be a renowned international leader in providing innovative educational opportunities for learners within the global society.

Course

AR 218 Graphic Design Software

Semester

FA 2008 HO

Faculty

Sylvester, John P.

Title

Adjunct Faculty

Degrees/Certificates

BFA Graphic Design Kansas City Art Institute

Office Location

MA816

Office Hours

8:30–11:30AM M/W/F

Daytime Phone

816.582.8277

Other Phone

816.737.2869

E-Mail

johnsylvester@park.edu

jsylvester33@comcast.net

Semester Dates

Fall 2008

Class Days

-M-W-F-

Class Time

9:00 - 10:50 AM

Credit Hours

3


Textbook:
Not required

Additional Resources:
Recommended Reading & Training:

Being Digital by Nicholas Negroponte
PhotoshopUser, & Layers Magazines (Subscription)
Adobe Classroom in a Book Photoshop, Illustrator, and InDesign
Adobe Photoshop CS2 One-on-One by Deke McClelland
Adobe Photoshop Restoration & Retouching Third Edition by Katrin Eismann
Lynda.com On-line training (requires subscription fee or purchase of CD’s)

McAfee Memorial Library - Online information, links, electronic databases and the Online catalog. Contact the library for further assistance via email or at 800-270-4347.
Career Counseling - The Career Development Center (CDC) provides services for all stages of career development.  The mission of the CDC is to provide the career planning tools to ensure a lifetime of career success.
Park Helpdesk - If you have forgotten your OPEN ID or Password, or need assistance with your PirateMail account, please email helpdesk@park.edu or call 800-927-3024
Resources for Current Students - A great place to look for all kinds of information http://www.park.edu/Current/.


Course Description:
AR 218 Graphic Design Software: This courses introduces the use of primary design programs and the discipline of design in a Macintosh environment as a foundation for the upper level graphic design classes. 1:5:3

Educational Philosophy:
Design Teaching Philosophy:

I believe that it is imperative to prepare students that are interested in the profession of graphic design to have the ability to think conceptually, creatively and critically. This is achieved by developing a visually keen eye, encouraging a strong work ethic and cultivating a strong self-discipline. Learning the tools of your profession, both hand craft proficiency and computer technology will aid in developing the student to be better equipped to succeed in the graphic design profession. My job as a teacher is to help, encourage, train and equip students for this highly competitive profession.

Learning Outcomes:
  Core Learning Outcomes

  1. Conceptualize and create original design work on the Macintosh desktop.
  2. Organize technologies of drawing and printing.
  3. Begin understanding type as both information and visual content.
  4. Describe various attributes of type and design using an accurate vocabulary.
  5. Implement the basic techniques of Adobe Illustrator, Adobe Photoshop and Quark Express software.
  6. Critically examine finished work.
  7. Correctly operate and care for systems in the Graphics Lab.


Core Assessment:

·        Discussions


·        Quizzes


·        Individual Graphic Projects


·        Individual and class critiques


·        Participation


·        Final Project.* 

Link to Class Rubric

Class Assessment:
Class assessment will be evaluated on knowledge of software, completing assignments, meeting deadlines, experimentation, craft, attendance, class and laboratory work, tests and critiques. You will be expected to know the basics of Photoshop, Illustrator and InDesign or QuarkXPress, and understanding graphic design computer terminology.

Later in the semester, students will be asked to research one of the artists/designers from a list provided by the instructor and design a brochure on your chosen designer. Research several until you find one that you like. Include a biography, special typography, scanned images of some of their work and text information about what you find inspirational about their approach to graphic design. This will give you additional knowledge of what others have done before you in the realm of graphic design and help you develop your research and design skills.

Grading:

Grading Standards:

A  Indicates superior performance on all levels of evaluation,

     participation in class critiques, punctual attendance and meeting project deadlines.

B   Indicates above average craftsmanship and problem solving abilities.

C   Indicates average performance, with problems in some areas.

D   Indicates failure to meet minimum standards. Problems exist in

multiple areas.

F    Indicates problems in performance, attendance and attitude.

                                                                       

 

Grading Standards                       

 A+=97-100                             A=94-96                       A-=90-93

 B+=87-89                                B=84-86                        B-=80-8                       

 C+=77-79                                C=74-76                        C-=70-73

 D+=67-69                                D=64-66                        D-=60-63

                                                          F=0-59

Grades will be evaluated by  100 point system
Maximum of 60 points for use of software program
Maximum of 15 points for creative application
Maximum of 15 points for craft and presentation
10 points for having project on-time (10 points or 0 points)

There will be a 50 question test at the end of the semester to check on your retention of the terminology and understanding of the programs that we will be working with throughout the semester. We will review terminology throughout the semester and you will have ample time to study and ask questions before the test.


Late Submission of Course Materials:
Projects are due on due dates..
Late submissions will be lowered one full letter grade based on total grade points for late project.
Projects not submitted will count as  a "O" but will be averaged into final grade point divided by
total points from all projects in the semester.


Classroom Rules of Conduct:
It is recommended that you attend each class throughout the semester. Learning this technology requires experience, concentration and repetition. Missing too many classes will be an impairment to getting the full benefit of this class. Anyone missing four consecutive classes may be removed from the class roster. Three unexcused absences will result in a lowering of your final grade. A sign-in sheet will be provided each morning for recorded attendance. Each student is responsible to sign-in for each class or will be counted absent. Do not forget to sign-in. Being late to class or leaving early without the instructor’s approval will have a negative impact on the student’s grade.







Course Topic/Dates/Assignments:
Week 1    August 18, Monday
        Intro to class, questions, answers and general handout, roster photos
        General info on 3 software packages
        August 20, Wednesday
        Intro to Photoshop CS2
        Workspace, Navagation, Adobe Bridge, Photoshop Tools Palette
        August 22, Friday
        Photoshop Tools
        Retouching demo, Levels, Curves, Clone, Healing, Patch toolsLayers and Channels
            Project One: Retouching image
            Due Date: Wednesday, August 27 by end of class
        Lab time to work
    Week 2    August 25, Monday
        Photoshop Layers
        Lab time to work       
        August 27, Wednesday
        Photoshop–Hue, Saturation, Colorizing
            Project One due by end of class
        Lab time to work
        August 29, Friday
        Critique of Project One: Retouching
            Project Two: Hand tint, colorizing full or partial areas of image
            Due Date: Friday, September 5 by end of class
        Lab time to work
    Week 3    September 1, Monday (Labor Day Holiday)
        September 3, Wednesday
        Photoshop–Selecting – Marquee, lasso and pen tool–Saving selections
        Lab time to work
        September 5, Friday
        Demonstrate scanner for collage and scanned artwork
            Project Two due by end of class
        Lab time to work
Week 4    September 8, Monday
        Critique Project Two: Hand Tint, Colorize
            Project Three: Scanner Collage
            Due date: Wednesday, September 17 by the end of class
        Lab time to work
        September 10, Wednesday
        Photoshop Filters
        Lab time to work
        September 12, Friday
        Photoshop–Extract/Liquify
        Lab time to work
    Week 5    September 15, Monday
        Photoshop–Brushes, Color Replacement, History
        Lab time to work
        September 17, Wednesday
        Photoshop–Vector Shapes, Type
            Project Three due by end of class
        Lab time to work
        September 19, Friday
        Critique Project Three: Scanner Collage
            Project Four: Photo series with camera
            Due date: Wednesday, September 24 by the end of class
        Lab time to work
    Week 6    September 22, Monday
        Photoshop–Blending modes, clipping path, gradient tool
            Project Five: Multiple image poster
            Due date: Monday, September 29 by the end of class
        Lab time to work
        September 24, Wednesday
        Photoshop–Text warping, cropping, image & canvas size
            Project Four due by end of class
        Lab time to work
        September 19, Friday
        Critique Project Four: Photo series
        Lab time to work
Week 7    September 29, Monday
        Project Five: Multiple image due by end of class
        Lab time to work
        October 1, Wednesday
        Critique Project Five: Multiple Image
        Intro to Adobe Illustrator CS2–demo pen tool
        Lab time to work
        October 3, Friday
        Adobe Illustrator tools–demo lines
        Lab time to work
    Week 8    October 6, Monday
        Illustrator–Vector/Raster differences/Vector shapes, blending
            Project Six: Lines and shapes
            Due date: Wednesday, October 15 by the end of class
        Lab time to work
        October 8, Wednesday
        Illustrator–Type, type on a path, warping, placing images
        Lab time to work
        October 10, Friday
        Illustrator–Filters, Effects, Symbols
        Lab time to work
    Week 9    October 13, Monday
        Illustrator–Align, duplicate, step & repeat, pathfinder,libraries
            Project Seven: Stamp
            Due date: Wednesday, October 22 by the end of class
        Lab time to work
        October 15, Wednesday
        Illustrator–Live Trace, Live Paint, Graphic Styles
        Project Six: Lines and Shapes due by end of class
        Lab time to work
        October 17, Friday
        Critique Project Six: Lines and Shapes
        Illustrator–Rasterize, distort, convert type to shapes, 3D
        Lab time to work
Week 10    October 20, Monday
        Illustrator–Brushes, appearance, stroke for inline
        Lab time to work
        October 22, Wednesday
        Illustrator–Mesh and envelope distort
        Project Seven: Stamp due by the end of class
        Lab time to work
        October 24, Friday
        Critique Project Seven: Stamp
        Illustrator–Making gradients
            Project Eight: Poster Live Trace
            Due date: Friday, October 31
        Lab time to work
    Week 11    October 27, Monday
        Illustrator–Outline type in layers
        Lab time to work
        October 29, Wednesday
        Lab time to work
        October 31, Friday
        Adobe Illustrator Review
        Project Eight: Poster due by end of class
        Lab time to work
    Week 12    November 3, Monday
        Critique of Project Eight: Poster
        InDesign–Intro to Adobe InDesign–Document layout
        Lab time to work
        November 5, Wednesday
        InDesign–Tools handout, demo
            Project Nine: Newspaper ad for movie
            Due date: Wednesday, November 12 by end of class
        Lab time to work
        November 7, Friday
        InDesign–Type: character, paragraph, tabs & glyphs
        Lab time to work
Week 13    November 10, Monday
        InDesign–Type on a path, multiple columns, tables
        Lab time to work
        November 12, Wednesday
        InDesign–Master pages, tabs, indents, layers
            Project Ten: Dance Poster
            Due date: Friday, November 21
        Lab time to work
        November 14, Friday
        Critique Project Nine: Newspaper ad
        InDesign–Training/Review
        Lab time to work
    Week 14    November 17, Monday
        InDesign–Effects, place into selections
        Lab time to work
        November 19, Wednesday
        InDesign–Text wrap
            Project Eleven: Book cover
            Due date: Wednesday, November 26
        November 21, Friday
        InDesign Review
        Project Ten: Poster due by end of class
        Lab time to work
    Week 15    November 24, Monday
        Critique of Project Ten: DancePoster
        InDesign Review
        Lab time to work
        November 26, Wednesday
        InDesign–Review
        Project Eleven: Book cover due by end of class
        Lab time to work
        November 28, Friday (Day After Thanksgiving Holiday)
Week 16    December 1, Monday
        Critique on Project 11
        InDesign–Review
        Lab time to work
        December 3, Wednesday
        Review
        Lab time to work
        December 5, Friday
        Review
        Lab time to work
    Week 17    December 8, Monday
        Free Lab
        December 10, Wednesday
        Free Lab
        December 12, Friday
        Free Lab–Last day of class
    Final    50 question test on GDS
   


Academic Honesty:
Academic integrity is the foundation of the academic community. Because each student has the primary responsibility for being academically honest, students are advised to read and understand all sections of this policy relating to standards of conduct and academic life.   Park University 2008-2009 Undergraduate Catalog Page 87

Plagiarism:
Plagiarism involves the use of quotations without quotation marks, the use of quotations without indication of the source, the use of another's idea without acknowledging the source, the submission of a paper, laboratory report, project, or class assignment (any portion of such) prepared by another person, or incorrect paraphrasing. Park University 2008-2009 Undergraduate Catalog Page 87

Attendance Policy:
Instructors are required to maintain attendance records and to report absences via the online attendance reporting system.

  1. The instructor may excuse absences for valid reasons, but missed work must be made up within the semester/term of enrollment.
  2. Work missed through unexcused absences must also be made up within the semester/term of enrollment, but unexcused absences may carry further penalties.
  3. In the event of two consecutive weeks of unexcused absences in a semester/term of enrollment, the student will be administratively withdrawn, resulting in a grade of "F".
  4. A "Contract for Incomplete" will not be issued to a student who has unexcused or excessive absences recorded for a course.
  5. Students receiving Military Tuition Assistance or Veterans Administration educational benefits must not exceed three unexcused absences in the semester/term of enrollment. Excessive absences will be reported to the appropriate agency and may result in a monetary penalty to the student.
  6. Report of a "F" grade (attendance or academic) resulting from excessive absence for those students who are receiving financial assistance from agencies not mentioned in item 5 above will be reported to the appropriate agency.

Park University 2008-2009 Undergraduate Catalog Page 89-90
It is recommended that you attend each class throughout the semester. Learning this technology requires experience, concentration and repetition. Missing too many classes will be an impairment to getting the full benefit of this class. Anyone missing four consecutive classes may be removed from the class roster. Three unexcused absences will result in a lowering of your final grade. A sign-in sheet will be provided each morning for recorded attendance. Each student is responsible to sign-in for each class or will be counted
absent. Do not forget to sign-in. Being late to class or leaving early without the instructor's approval will have a negative impact on the student's grade.

Disability Guidelines:
Park University is committed to meeting the needs of all students that meet the criteria for special assistance. These guidelines are designed to supply directions to students concerning the information necessary to accomplish this goal. It is Park University's policy to comply fully with federal and state law, including Section 504 of the Rehabilitation Act of 1973 and the Americans with Disabilities Act of 1990, regarding students with disabilities. In the case of any inconsistency between these guidelines and federal and/or state law, the provisions of the law will apply. Additional information concerning Park University's policies and procedures related to disability can be found on the Park University web page: http://www.park.edu/disability .



Rubric

CompetencyExceeds Expectation (3)Meets Expectation (2)Does Not Meet Expectation (1)No Evidence (0)
Evaluation: Critique.                                                                                                                                                                                                                                      
Outcomes
1, 2, 3, 5                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           
A well developed knowledge and creative use of the computer programs applied to design solutions. Regularly contributes to class critiques, and always observes being punctual to class. A growing knowledge and creative use of the computer programs applied to design solutions. Frequently contributes to class critiques, and observes being punctual to class. Little knowledge and creative use of the computer programs applied to design solutions. Seldom contributes to class critiques, and does not observe being punctual to class. Rarely contributes to class critiques. No evidence of knowledge and creative use of the computer programs applied to design solutions. Does not observe being punctual to class, nor contributes to class critiques. 
Synthesis: Exploring Software                                                                                                                                                                                                                              
Outcomes
2, 3, 4                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
Demonstrates well developed knowledge and use of the three software programs used in class. Demonstrates some knowledge and use of the three software programs used in class. Demonstrates very little knowledge and use of the three software programs used in class. Fails to demonstrate any real knowledge and creative use of the three software programs used in class. 
Analysis                                                                                                                                                                                                                                                   
Outcomes
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    
Demonstrates a refinement in the artistic use and technical skills needed to master software programs. Demonstrates an adequate refinement in the artistic use and technical skills needed to master software programs. Demonstrates an inadequate refinement in the artistic use and technical skills needed to master software programs. Fails to demonstrate any sort of refinement in the artistic use and technical skills needed to master software programs. 
Application                                                                                                                                                                                                                                                
Outcomes
1, 2, 3                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
Demonstrates design skills for hand-tinting/colorizing photo. 1- Setting up file in RGB 2- Using and isolating selections to apply color 3- Applying color to B&W using brushes or fill4- Cropping final image for best composition Demonstrates adequate design skills for hand-tinting/colorizing photo. 1- Setting up file in RGB 2- Using and isolating selections to apply color 3- Applying color to B&W using brushes or fill4- Cropping final image for best composition Demonstrates inadequate design skills for hand- tinting/colorizing photo. 1- Setting up file in RGB 2- Using and isolating selections to apply color 3- Applying color to B&W using brushes or fill4- Cropping final image for best composition Fails to demonstrates any adequate design skills for hand- tinting/colorizing photo. 1- Setting up file in RGB 2- Using and isolating selections to apply color 3- Applying color to B&W using brushes or fill4- Cropping final image for best composition 
Content of Communication                                                                                                                                                                                                                                   
Outcomes
1, 2, 3, 4, 5, 8                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     
The finished hand-tinted image should demonstrate the use of a wide range of various tool skills and excellent knowledge of the image manipulation program. The finished hand-tinted image should demonstrate an adequate use of a wide range of various tool skills and a good knowledge of the image manipulation program. The finished hand-tinted image should demonstrate a adequate range of various tool skills and a fair knowledge of the image manipulation program. The finished hand-tinted image should demonstrate a basic range of various tool skills and at least some knowledge of the image manipulation program. 
Technical Skill in Communication                                                                                                                                                                                                                           
Outcomes
1, 2, 3                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
The finished hand-tinted image demonstrates a wide range of knowledge and skills using the program tools, and applying that knowledge by accomplishing the goal of colorizing the B&W photo. The finished hand-tinted image demonstrates an adequate knowledge and skills using the program tools, and applying that knowledge by accomplishing the goal of colorizing the B&W photo.. The finished hand-tinted image demonstrates an inadequate knowledge and skills using the program tools, and applying that knowledge by accomplishing the goal of colorizing the B&W photo. The finished hand-tinted image fails to demonstrate an adequate knowledge and skills using the program tools, and applying that knowledge by accomplishing the goal of colorizing the B&W photo. 
Discipline Competency                                                                                                                                                                                                                                      
Outcomes
All                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  
Investigate and develop excellent visual problem solving skills through research, experimentation and accomplishment. Investigate and develop adequate visual problem solving skills through research, experimentation and accomplishment. Does not strive to investigate and develop adequate visual problem solving skills through research, experimentation and accomplishment. Fails to investigate and develop adequate visual problem solving skills through research, experimentation and accomplishment. 

Copyright:

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Last Updated:8/15/2008 3:31:02 PM