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AR 218 Graphic Design Software
Sylvester, John P.


Mission Statement: The mission of Park University, an entrepreneurial institution of learning, is to provide access to academic excellence, which will prepare learners to think critically, communicate effectively and engage in lifelong learning while serving a global community.

Vision Statement: Park University will be a renowned international leader in providing innovative educational opportunities for learners within the global society.

Course

AR 218 Graphic Design Software

Semester

FA 2009 HO

Faculty

Sylvester, John P.

Title

Adjunct Faculty

Degrees/Certificates

BFA Graphic Design Kansas City Art Institute

Office Location

Mabee Underground Room MA816

Office Hours

8:00–9:50AM M/W/F

Other Phone

816.582.8277

E-Mail

John.Sylvester@park.edu

jsylveter33@comcast.net

Class Days

-M-W-F-

Class Time

8:00 - 9:50 AM

Credit Hours

3


Textbook:
No text book required at this time. Several are recommended on handout to students.

Additional Resources:

McAfee Memorial Library - Online information, links, electronic databases and the Online catalog. Contact the library for further assistance via email or at 800-270-4347.
Career Counseling - The Career Development Center (CDC) provides services for all stages of career development.  The mission of the CDC is to provide the career planning tools to ensure a lifetime of career success.
Park Helpdesk - If you have forgotten your OPEN ID or Password, or need assistance with your PirateMail account, please email helpdesk@park.edu or call 800-927-3024
Resources for Current Students - A great place to look for all kinds of information http://www.park.edu/Current/.


Course Description:
AR 218 Graphic Design Software: This courses introduces the use of primary design programs and the discipline of design in a Macintosh environment as a foundation for the upper level graphic design classes. 1:5:3

Educational Philosophy:
I believe that it is imperative to prepare students that are interested in the profession of graphic design to have the ability to think conceptually, creatively and critically. This is achieved by developing a visually keen eye, encouraging a strong work ethic and motivating self-discipline. Learning the tools of your profession, both hand craft proficiency and computer technology will aid in developing the student to be better equipped to succeed in the graphic design profession. My job as a teacher is to help, encourage, train and equip students for this highly competitive career.

Learning Outcomes:
  Core Learning Outcomes

  1. Conceptualize and create original design work on the Macintosh desktop.
  2. Organize technologies of drawing and printing.
  3. Begin understanding type as both information and visual content.
  4. Describe various attributes of type and design using an accurate vocabulary.
  5. Implement the basic techniques of Adobe Illustrator, Adobe Photoshop and Quark Express software.
  6. Critically examine finished work.
  7. Correctly operate and care for systems in the Graphics Lab.


Core Assessment:

·        Discussions


·        Quizzes


·        Individual Graphic Projects


·        Individual and class critiques


·        Participation


·        Final Project.* 

Link to Class Rubric

Class Assessment:
We will have eleven projects this semester that cover image manipulation, vector drawing and page layout. Each project will help students learn and implement the different tools and features of Adobe Photoshop, Adobe Illustrator and Adobe InDesign. A 50 question final test will be given during finals week to cover basic terminology, vocabulary and use of the computer.

Grading:
All grades will be evaluated on knowledge of software, completing project assignments, meeting deadlines, experimentation, craft, attendance, class and laboratory work, critiques and final test of 50 questions. You will be expected to know the basics of Adobe Photoshop, Adobe Illustrator and Adobe InDesign and understanding terminology.

20% for creativity and design
20% use and understanding of computer software
20% craft and presentation
20% class participation
20% meeting deadlines


A 100–90
B 89–80
C 79–70
D 69–60
F 59 or below

Late Submission of Course Materials:
Assignments are given specific deadlines. Grades are based on completing all asignments. Projects turned in late will lower the grade point for that project. If projects are not turned in they will receive a "0" grade and will still be averaged into the students total grade point average.

Classroom Rules of Conduct:
It is recommended that you attend each class throughout this semester. Learning this technology requires experience, concentration and repetition. Missing too many classes will be an impairment to getting the full benefit of this class. Anyone missing four consecutive classes may be removed from the class roster. Three unexcused absences will result in a lowering of your grade. A sign-in sheet will be provided each morning for recorded attendance. Each student is responsible to sign-in for each class or will be counted absent. Do not forget to sign-in. Being late to class or leaving early without the instructor's approval will have a negative impact on the student's grade.

Course Topic/Dates/Assignments:
1.    Photoshop: Image Retouching
       Object: To learn how to retouch a photo using various tools in Photoshop

2.    Photoshop: Hand Tinting / Colorizing
       Object: To learn how to convert color photos to B&W, tint, and colorize
   
3.    Photoshop: Scanner collage with self portrait
       Object: To use the scanner as a creative tool for one-shot collages
   
4.    Photoshop: Multiple Image Collage
       Object: To learn to use the extract filter, clipping paths or channel masking

5.    Photoshop: Storytelling using your camera
       Object: To learn how to take photos to tell a visual story in six photos
   
6.    Illustrator: Learning how to create 15 various lines using the pen, line and blend tools
       Object: To learn to use tools to create lines, transformations and objects   

7.    Illustrator: Stamp page (20 stamps arranged  in 5 columns and 4 rows)
       Object: To learn how to step-and-repeat images in columns and rows

8.    Illustrator: CD cover design (Raster image into Vector Art using Auto Trace)
       Object: To learn how to create CD covers using existing art by tracing

9.    InDesign: Poster using type and image on Alzheimer’s Disease
       Object: To learn how to do research and design using image and typography

10.  InDesign: Corporate Identity—­Logo, letterhead, envelope, BC using your initials
       Object: To begin to learn how to design a corporate identity using figure/ground letter of your name as a logo

11.  InDesign: Brochure (4-page using double page spread)
       Object: Learn to do research, organization, and work with multiple pages, including use of headline, subheads,
       credits, image of artist, written text, and samples of artist’s work 


Academic Honesty:
Academic integrity is the foundation of the academic community. Because each student has the primary responsibility for being academically honest, students are advised to read and understand all sections of this policy relating to standards of conduct and academic life.   Park University 2008-2009 Undergraduate Catalog Page 87

Plagiarism:
Plagiarism involves the use of quotations without quotation marks, the use of quotations without indication of the source, the use of another's idea without acknowledging the source, the submission of a paper, laboratory report, project, or class assignment (any portion of such) prepared by another person, or incorrect paraphrasing. Park University 2009-2010 Undergraduate Catalog Page 92

Attendance Policy:
Instructors are required to maintain attendance records and to report absences via the online attendance reporting system.

  1. The instructor may excuse absences for valid reasons, but missed work must be made up within the semester/term of enrollment.
  2. Work missed through unexcused absences must also be made up within the semester/term of enrollment, but unexcused absences may carry further penalties.
  3. In the event of two consecutive weeks of unexcused absences in a semester/term of enrollment, the student will be administratively withdrawn, resulting in a grade of "F".
  4. A "Contract for Incomplete" will not be issued to a student who has unexcused or excessive absences recorded for a course.
  5. Students receiving Military Tuition Assistance or Veterans Administration educational benefits must not exceed three unexcused absences in the semester/term of enrollment. Excessive absences will be reported to the appropriate agency and may result in a monetary penalty to the student.
  6. Report of a "F" grade (attendance or academic) resulting from excessive absence for those students who are receiving financial assistance from agencies not mentioned in item 5 above will be reported to the appropriate agency.

Park University 2009-2010 Undergraduate Catalog Page 95

Disability Guidelines:
Park University is committed to meeting the needs of all students that meet the criteria for special assistance. These guidelines are designed to supply directions to students concerning the information necessary to accomplish this goal. It is Park University's policy to comply fully with federal and state law, including Section 504 of the Rehabilitation Act of 1973 and the Americans with Disabilities Act of 1990, regarding students with disabilities. In the case of any inconsistency between these guidelines and federal and/or state law, the provisions of the law will apply. Additional information concerning Park University's policies and procedures related to disability can be found on the Park University web page: http://www.park.edu/disability .


Attachments:
Photoshop Retouching

Photoshop Hand Tinting/Colorizing

Scanner Collage

Photoshop Multiple Image Collage

Photoshop Storytelling











Rubric

CompetencyExceeds Expectation (3)Meets Expectation (2)Does Not Meet Expectation (1)No Evidence (0)
Evaluation: Critique.                                                                                                                                                                                                                                      
Outcomes
1, 2, 3, 5                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           
A well developed knowledge and creative use of the computer programs applied to design solutions. Regularly contributes to class critiques, and always observes being punctual to class. A growing knowledge and creative use of the computer programs applied to design solutions. Frequently contributes to class critiques, and observes being punctual to class. Little knowledge and creative use of the computer programs applied to design solutions. Seldom contributes to class critiques, and does not observe being punctual to class. Rarely contributes to class critiques. No evidence of knowledge and creative use of the computer programs applied to design solutions. Does not observe being punctual to class, nor contributes to class critiques. 
Synthesis: Exploring Software                                                                                                                                                                                                                              
Outcomes
2, 3, 4                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
Demonstrates well developed knowledge and use of the three software programs used in class. Demonstrates some knowledge and use of the three software programs used in class. Demonstrates very little knowledge and use of the three software programs used in class. Fails to demonstrate any real knowledge and creative use of the three software programs used in class. 
Analysis                                                                                                                                                                                                                                                   
Outcomes
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    
Demonstrates a refinement in the artistic use and technical skills needed to master software programs. Demonstrates an adequate refinement in the artistic use and technical skills needed to master software programs. Demonstrates an inadequate refinement in the artistic use and technical skills needed to master software programs. Fails to demonstrate any sort of refinement in the artistic use and technical skills needed to master software programs. 
Application                                                                                                                                                                                                                                                
Outcomes
1, 2, 3                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
Demonstrates design skills for hand-tinting/colorizing photo. 1- Setting up file in RGB 2- Using and isolating selections to apply color 3- Applying color to B&W using brushes or fill4- Cropping final image for best composition Demonstrates adequate design skills for hand-tinting/colorizing photo. 1- Setting up file in RGB 2- Using and isolating selections to apply color 3- Applying color to B&W using brushes or fill4- Cropping final image for best composition Demonstrates inadequate design skills for hand- tinting/colorizing photo. 1- Setting up file in RGB 2- Using and isolating selections to apply color 3- Applying color to B&W using brushes or fill4- Cropping final image for best composition Fails to demonstrates any adequate design skills for hand- tinting/colorizing photo. 1- Setting up file in RGB 2- Using and isolating selections to apply color 3- Applying color to B&W using brushes or fill4- Cropping final image for best composition 
Content of Communication                                                                                                                                                                                                                                   
Outcomes
1, 2, 3, 4, 5, 8                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     
The finished hand-tinted image should demonstrate the use of a wide range of various tool skills and excellent knowledge of the image manipulation program. The finished hand-tinted image should demonstrate an adequate use of a wide range of various tool skills and a good knowledge of the image manipulation program. The finished hand-tinted image should demonstrate a adequate range of various tool skills and a fair knowledge of the image manipulation program. The finished hand-tinted image should demonstrate a basic range of various tool skills and at least some knowledge of the image manipulation program. 
Technical Skill in Communication                                                                                                                                                                                                                           
Outcomes
1, 2, 3                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
The finished hand-tinted image demonstrates a wide range of knowledge and skills using the program tools, and applying that knowledge by accomplishing the goal of colorizing the B&W photo. The finished hand-tinted image demonstrates an adequate knowledge and skills using the program tools, and applying that knowledge by accomplishing the goal of colorizing the B&W photo.. The finished hand-tinted image demonstrates an inadequate knowledge and skills using the program tools, and applying that knowledge by accomplishing the goal of colorizing the B&W photo. The finished hand-tinted image fails to demonstrate an adequate knowledge and skills using the program tools, and applying that knowledge by accomplishing the goal of colorizing the B&W photo. 
Discipline Competency                                                                                                                                                                                                                                      
Outcomes
All                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  
Investigate and develop excellent visual problem solving skills through research, experimentation and accomplishment. Investigate and develop adequate visual problem solving skills through research, experimentation and accomplishment. Does not strive to investigate and develop adequate visual problem solving skills through research, experimentation and accomplishment. Fails to investigate and develop adequate visual problem solving skills through research, experimentation and accomplishment. 

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Last Updated:8/18/2009 10:45:38 AM