Syllabus Entrance
Printer Friendly
Email Syllabus
Education Major Version

AR 204 Two-Dimensional Design:Blk&White
Martin, Trevis Russell


Mission Statement: Park University provides access to a quality higher education experience that prepares a diverse community of learners to think critically, communicate effectively, demonstrate a global perspective and engage in lifelong learning and service to others.

Vision Statement: Park University, a pioneering institution of higher learning since 1875, will provide leadership in quality, innovative education for a diversity of learners who will excel in their professional and personal service to the global community.

Course

AR 204 Two-Dimensional Design:Blk&White

Semester

FA 2012 HO

Faculty

Trevis Martin

Title

Adjunct Faculty

Degrees/Certificates

Bachelor of Arts - Fine Art, Park University 1996
Master of Fine Arts - Painting/Drawing, University of Missouri-Columbia 2001

Office Location

Alumni Hall Room 31

Office Hours

Monday and Wednesday by appointment

Daytime Phone

816-368-1310

E-Mail

trevis.martin@park.edu

trevis.martin@gmail.com

Web Page

http://art.trevismartin.org

Semester Dates

Monday, August 20, 2012 - Friday, December 14, 2012

Class Days

Mon-Wed

Class Time

3:00 - 5:45

Credit Hours

3


Textbook:
Visual Forces: An Introduction to Design, Second Ed.

Benjamin Martinez and Jacqueline Block

ISBN 0-13-948290-3

Perspective for Comic Book Artists

ISBN 978-0823005673

Textbooks can be purchased through the MBS bookstore

Additional Resources:

McAfee Memorial Library - Online information, links, electronic databases and the Online catalog. Contact the library for further assistance via email or at 800-270-4347.
Career Counseling - The Career Development Center (CDC) provides services for all stages of career development.  The mission of the CDC is to provide the career planning tools to ensure a lifetime of career success.
Park Helpdesk - If you have forgotten your OPEN ID or Password, or need assistance with your PirateMail account, please email helpdesk@park.edu or call 800-927-3024
Resources for Current Students - A great place to look for all kinds of information http://www.park.edu/Current/.

http://artlex.com - A great dictionary for art terms.
http://artchive.com

Course Description:
Basic principles of two-dimensional design, in black and white, which under lie all art and design are systematically explored in a series of studio assignments in a variety of media. 1:5:3

Educational Philosophy:

Learning Outcomes:
  Core Learning Outcomes

  1. Use the elements of art and the principles of design in exploring and working with design problems.
  2. Demonstrate, in an increasingly challenging series of black and white two-dimensional projects, an ability to solve design problems and generate multiple visual ideas.
  3. Practice good craftsmanship and presentation skills, which effectively communicate visual ideas. (Neatness counts in design.)
  4. Discuss and critique art work, one's own and one's classmates', using the professional language of art and design in order to discover the ways in which individual works can be improved. (They can all be improved.)


Core Assessment:
 

DESCRIPTION of AR 204’s CORE ASSESEMENT: 

The Core Assessment Project for AR204 is “The Synectic Design Game” a complex project, in a grid format, assigned late in the semester that is worth 20% of the final grade.  The objective is to produce the maximum number of new aesthetically strong design motifs by merging a set of dissimilar design motifs while producing a unified visual whole.


Link to Class Rubric

Class Assessment:
Class projects and Quizzes

Projects can be reworked to improve grade, unless they are late.

Grading:

Attendance/particiaption 10%
Mid-term portfolio 35%
Final portfolio 35%
Final Assessment 20%
Total 100%

This grading plan is provisional and may be changed during the semester

Late Submission of Course Materials:
Projects turned in after the project due date suffer a 10% grade penalty.  Projects more than a week late suffer a 20% penalty.  Projects more than two weeks suffer a 30% penalty.  Projects late after three weeks will not be accepted.  Late projects cannot be reworked to improve their grade.

Classroom Rules of Conduct:

  • Studio Regulations:This is a communal studio and this semester Alumni Hall has very high enrollment in all its studio classes. Therefore the need to respect each other’s space, work and equipment will be greater than ever.  Do not leave palettes, coffee cups or brushes soaking in the sink.  Scrape paint into the trash—not into the sink.

  • Studio Management:  You will have an assigned drawing table that you will not have to share.  However, do not leave your artwork or tools out where they can be vulnerable to theft or accidents. Label all your sketch books, tool boxes, rulers, etc.  They all look alike.

  • Studio Storage: You may claim a flat file drawer to share with another 2-D student.  Small lockers are available in the sink room and cabinet/drawer lockers are also available.  These must also be shared with another student.  Please label your storage clearly with “your name and Fall 07”.

  • Studio Access: You have 24 hour, 7 days per week access to this studio space.  You are even welcome to work during other class times.  After add/drop your name will be placed on the security list for this building.  To get in after the building is locked  call security (6444).  Please be prepared to show your Park University I.D.  and to cooperate with Park security staff at all times.

  • Studio Safety:  Although I do not anticipate their use in this class, all solvents must be kept in the bright yellow fire proof cabinet.  Never pour solvents down the drain.  Used solvents are to be disposed of in the special red storage can inside the yellow cabinet.  Information about the safety of art supplies can be found in the large notebook just outside my office and in the reference book with it.   Again, I do not anticipate their use in this course, but using any power tool requires training, goggles AND a buddy!

  • The principle hazard in a 2-D design class is the danger of cutting oneself with an X-acto knife.  ALWAYS USE A STEEL RULER WHEN WORKING WITH AN X-ACTO KNIFE!  In the event of an accident use the studio phone to call security (6444) for assistance.
 

Course Topic/Dates/Assignments:

Academic Honesty:
Academic integrity is the foundation of the academic community. Because each student has the primary responsibility for being academically honest, students are advised to read and understand all sections of this policy relating to standards of conduct and academic life. Park University students and faculty members are encouraged to take advantage of the University resources available for learning about academic honesty (www.park.edu/current or http://www.park.edu/faculty/).from Park University 2011-2012 Undergraduate Catalog Page 95-96

Plagiarism:
Plagiarism involves the use of quotations without quotation marks, the use of quotations without indication of the source, the use of another's idea without acknowledging the source, the submission of a paper, laboratory report, project, or class assignment (any portion of such) prepared by another person, or incorrect paraphrasing. from Park University 2011-2012 Undergraduate Catalog Page 95

Attendance Policy:
Instructors are required to maintain attendance records and to report absences via the online attendance reporting system.

  1. The instructor may excuse absences for valid reasons, but missed work must be made up within the semester/term of enrollment.
  2. Work missed through unexcused absences must also be made up within the semester/term of enrollment, but unexcused absences may carry further penalties.
  3. In the event of two consecutive weeks of unexcused absences in a semester/term of enrollment, the student will be administratively withdrawn, resulting in a grade of "F".
  4. A "Contract for Incomplete" will not be issued to a student who has unexcused or excessive absences recorded for a course.
  5. Students receiving Military Tuition Assistance or Veterans Administration educational benefits must not exceed three unexcused absences in the semester/term of enrollment. Excessive absences will be reported to the appropriate agency and may result in a monetary penalty to the student.
  6. Report of a "F" grade (attendance or academic) resulting from excessive absence for those students who are receiving financial assistance from agencies not mentioned in item 5 above will be reported to the appropriate agency.

Park University 2011-2012 Undergraduate Catalog Page 98

Disability Guidelines:
Park University is committed to meeting the needs of all students that meet the criteria for special assistance. These guidelines are designed to supply directions to students concerning the information necessary to accomplish this goal. It is Park University's policy to comply fully with federal and state law, including Section 504 of the Rehabilitation Act of 1973 and the Americans with Disabilities Act of 1990, regarding students with disabilities. In the case of any inconsistency between these guidelines and federal and/or state law, the provisions of the law will apply. Additional information concerning Park University's policies and procedures related to disability can be found on the Park University web page: http://www.park.edu/disability .

Additional Information:

Bibliography:



Rubric

CompetencyExceeds Expectation (3)Meets Expectation (2)Does Not Meet Expectation (1)No Evidence (0)
Analysis                                                                                                                                                                                                                                                   
Outcomes
2, 4, 5                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
VARIETY: from 6 to 8 of the original 8 design motifs (“parents”) are of acceptable quality. VARIETY: from 4 to 5 of the original 8 design motifs (“parents”) are of acceptable quality. VARIETY: from 1 to 3 of the original 8 design motifs (“parents”) are of acceptable quality. VARIETY: None of the original 8


design motifs (“parents”) are of acceptable quality or some are missing.


 
Synthesis                                                                                                                                                                                                                                                  
Outcomes
2, 4, 5                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
VARIETY: From 10 to 16 of the 16 new synthesized motifs (“off-spring”) are of acceptable quality. VARIETY: from 5 to 9 of the 16 new synthesized motifs (“off-spring”) are of acceptable quality. VARIETY: from 1 to 4 of the 16 new synthesized motifs (“off-spring”) are of acceptable quality. VARIETY: None of the 16 new synthesized motifs (“off-spring”) are of acceptable quality or some are missing. 
Application                                                                                                                                                                                                                                                
Outcomes
2, 4, 5                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
UNITY: The “Gestalt” the unified design whole.  


The entire ensemble has excellent balance, visual legibility & makes a bold graphic statement.  


 
UNITY: The “Gestalt” of the unified design whole.


The ensemble holds together visually, is clear & has only a few elements that detract from the whole.


 
UNITY: The “Gestalt” of the unified design


whole.


The ensemble is out of balance, is difficult to read & contains many disharmonious elements that detract from  the whole.


 
UNITY: The “Gestalt” of the unified whole.





Only a portion of the project was submitted and/or assignment requirements were disregarded.


 
Evaluation                                                                                                                                                                                                                                                 
Outcomes
8                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    
CRITIQUE: A well developed verbal design vocabulary is used regularly to contribute to class critiques. CRITIQUE:  A growing verbal design vocabulary is evident in the occasional contributions to class critiques. CRITIQUES: Little evidence of verbal design vocabulary.  Rarely contributes to class critiques. CRITIQUES:  No evidence of verbal design vocabulary.  Does not contribute to class critiques. 
Content of Communication                                                                                                                                                                                                                                   
Outcomes
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    
NOT APPLICABLE


to this project.


“The Synectic Design Game” is inherently non-objective and does not communicate any specific content.


 
NOT APPLICABLE


to this project.




















 
NOT APPLICABLE


to this project.




















 
NOT APPLICABLE


to this project.


 
Whole Artifact: Presentation                                                                                                                                                                                                                               
Outcomes
2 & 5                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                
CRAFTSMANSHIP: PRESENTATION is extremely effective & harmonious, adding to rather than detracting from the design work. CRAFTSMANSHIP:


PRESENTATION is adequate and does not detract from the design work.


 
CRAFTSMANSHIP:


PRESENTATION is inadequate and detracts from the design work.


 
CRAFTSMANSHIP:


PRESENTATION issues have been ignored in the design work.





 
Components:Handskills                                                                                                                                                                                                                                      
Outcomes
2 & 5                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                
CRAFTSMANSHIP: HANDSKILLS.  All components are well crafted.  No flaws are evident. CRAFTSMANSHIP: HANDSKILLS.  Most components are acceptably crafted  such that the few errors do not detract from the visual whole. CRAFTSMANSHIP:


HANDSKILLS. Many components are poorly crafted & detract from the visual whole. 
CRAFTSMANSHIP:


HANDSKILLS. Poor craftsmanship is evident throughout all aspects of the project. 
Discipline Competency:                                                                                                                                                                                                                                     
Outcomes
2     Use of elements of art & principles of design.                                                                                                                                                                                                                                                                                                                                                                                                                                                                 
Thorough understanding is evident in the design work.


 
An adequate and  developing understanding is evident in the design work.


 
Inadequate understanding and only slight development is evident in the design work.


 
Neither understanding nor development is evident in the design work.


 
Discipline Competency:                                                                                                                                                                                                                                     
Outcomes
2     Engagement in the design process (ability to generate multiple & evolving design solutions. Stamina!)                                                                                                                                                                                                                                                                                                                                                                                                          
Ample evidence of multiple visual solutions for the component designs and the evolution of the project as a whole is provided.


 
Adequate evidence of multiple visual solutions for the component designs and the evolution of the project as a whole is provided.


 
Inadequate evidence of multiple visual solutions for the component designs and the evolution of the project as a whole is provided.


 
No evidence of multiple visual solutions for the component designs and the evolution of the project as a whole is provided.


 

Copyright:

This material is protected by copyright and can not be reused without author permission.

Last Updated:8/19/2012 9:48:04 PM